Robotics and computational thinking are valuable tools for developing the pedagogy of science, technology, engineering and mathematics (STEM), and for promoting the inclusion and integration of students. We currently have a multitude of robotic teaching tools at our disposal. These tools arise with the aim of promoting innovation and motivation of students during the learning process. Robots are more and more common in today’s society. Therefore, it is important to integrate robots at all levels of our daily lives. This course focuses on the presentation of a combination of teaching methodologies, educational robotics tools and a student learning management methodology. All of this is focused on strengthening the presence of women in engineering.
This course is developed in collaboration with the IEEE Education Society, the DIECCTQAI (Electrical and Computer Engineering Department) of the UNED, the IEEE, the Spanish Chapter of the IEEE Education Society, the IEEE Student Branch of the UNED and Plaza Robotica.
As part of this course, you’ll learn about:
- The value and relevance of including women and other underrepresented groups in engineering education and STEAM careers;
- Active teaching methods and project-based learning focused on robotics and related STEAM activities;
- Robotics tools, including the user interface environments of Scratch, Crumble, and Arduino;
- Concepts that facilitate the deployment of robotics tools in an educational environment; and
- Methods for student learning management.
As part of this course, you’ll learn how to:
- Create simple robotics applications using a variety of instruments;
- Integrate robotics and related STEAM activities into classroom or online instruction; and
- Manage this same instruction to present concepts effectively, offer constructive feedback, monitor student progress, and motivate students from underrepresented populations.
Module 0: Presentation of the course: introduction to the course. Throughout this part will be presented in course content. Estimated dedication less than 1 hour.
Module 1: Special interventions on women in engineering. Videos of experts giving their point of view about women in engineering. Estimated dedication of 2 hours.
Module 2: Gender and STEAM: During this topic there is an introduction to gender, diversity, and inclusion in STEAM. Furthermore, the design co-educational practices for STEAM is included. Additionally, the inclusive design and project-based learning in STEAM projects is detailed. Finally, the application of gender and value-sensitive design in STEAM projects is shown. Estimated dedication of 4 hours.
Module 3: Electronic instrumentation in learning environments: As part of this topic, different types of electronic instrumentation commonly used in the electronics industry are discussed to be integrated into the classroom and a series of elements are provided that users can use to make applications in the context of STEAM and educational robotics. Once this topic is finished it is possible to make simple applications with any of the instrumentation dealt with throughout this topic. Estimated dedication of 4 hours.
Module 4: Educational Robotics Tools: Within the content of this topic the Scratch, Crumble and Arduino tools are introduced. This is a first contact of these tools. Part of the topic describes the user interface environments and provides a series of elements that users can use to make applications in the context of STEAM and educational robotics. Once this topic is finished, it is possible to make simple applications with any of the three educational robotics tools. Estimated dedication of 4 hours.
Module 5: Deploying educational content with Scratch, Crumble and Arduino: Know educational content using Scratch, Crumble and Arduino. Throughout this topic we show examples of educational application with each of the educational robotics tools Scratch, Crumble and Arduino. Examples of educational content display related to STEAM and educational robotics in the classroom are described. At the end of this topic it is possible to create educational content related to STEAM and educational robotics to be displayed in the classroom. Estimated dedication of 4 hours.
Module 6: Student Learning Management: As part of this topic a student learning management methodology is presented. With the content of this topic is detailed how to manage the learning process of students, how to manage the educational content deployed in the classroom and how to improve the educational content already deployed using the information acquired from the educational results obtained. At the end of this topic it will be possible to manage the learning process of the students and to manage the educational contents and their life cycle from one course to the next. Estimated dedication of 4 hours.
Module 7: Lessons learned and conclusions: This topic addresses the lessons learned from this course and summarizes the conclusions. Estimated dedication of 2 hours
The next edition of the course will be in 2023 in UNED Abierta platform: https://iedra.uned.es/
|Provided By||UNED Abierta|
|Type of provider||HE Institution|
|Learning opportunity type||MOOC|
|Workload in hours||25|
|Admission procedure||Open to all|
|Price details||Free registration and access to all materials + free open badge + paid certificate of participation (15€/ 40€)|
|Type of credential||Certificate of participation|
|ISCEDF Code||068 - Interdisciplinary programmes involving broad field 06|
|Education subject||Science, Teaching, Education, Engineering, Mathematics, Teaching Methodologies, Student Management Methodology, Women and Inclusion, Programming, Robotics, STEAM, Technology.|
|Learning settings||non formal learning|
|Learning outcome type||Knowledges|
|Learning outcome type||Skills|
|Assessment format||Test/ Quiz|